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Desirable Qualities & Faulty Actions
Desirable
Qualities
Faulty
Actions
Desirable Qualities
Searching ability is evidenced by an aptitude to recognize
promising cover and eagerness to explore it, regardless of hazards
of discomfort. Hounds should search independently of each other, in
an industrious manner, with sufficient range. In trials run under Brace
or Small Pack Procedures, hounds should remain within control distance
of the handler, and should be obedient to his commands.
Pursuing ability is shown by a proficiency for keeping control
of the trail while making the best possible progress. Game should be
pursued rather than merely followed, and actions should indicate a
determined effort to make forward progress in the surest, most sensible
manner by adjusting speed to correspond to conditions and circumstances.
Actions should be positive and controlled, portraying sound judgment
and skill. Progress should be proclaimed by tonguing. No hound can
be too fast, provided the trail is clearly and accurately followed.
At a check, hounds should work industriously, first close to where
the loss occurred, then gradually and thoroughly extending the search
further afield to regain the line.
Accuracy in trailing is the ability to keep consistent control
of the trail while making the best possible progress. An accurate trailing
hound will show a marked tendency to follow the trail with a minimum
of weaving on and off, and will display an aptness to turn with the
trail and to determine direction of game travel in a positive manner.
Proper use of voice is proclaiming all finds and denoting all
forward progress by giving tongue, yet keeping silent when not in contact
with scent that can be progressed. True tongue is honest claiming that
running mates can depend on.
Endurance is the ability to compete throughout the duration
of the hunt and to go on as long as may be necessary.
Adaptability means being able to adjust quickly to changes
in scenting conditions and being able to work harmoniously with a variety
of running mates. An adaptable hound will pursue its quarry as fast
as conditions permit or as slowly as conditions demand. At a loss,
it will first work close, and then, if necessary, move out gradually
to recover the line.
Patience is a willingness to stay with any problem encountered
as long as there is a possibility of achieving success in a workmanlike
manner, rather than taking a chance of making the recovery more quickly
through guesswork or gambling. Patience keeps a hound from bounding
off and leaving work undone, and causes it to apply itself to the surest
and safest methods in difficult situations.
Determination is that quality which causes a hound to succeed
against severe odds. A determined hound has a purpose in mind and will
overcome, through sheer perseverance, many obstacles that often frustrate
less determined running mates. Determination and patience are closely
related qualities and are generally found in the same hound. Determination
keeps a hound at its work as long as there is a possibility of achievement
and quite often long after its body has passed the peak of its endurance.
Determination is desire in its most intense form.
Independence is the ability to be self-reliant and to refrain
from becoming upset or influenced by the actions of faulty hounds.
The proper degree of independence is displayed by the hound that concentrates
on running its game with no undue concern for its running mates except
to hark to them when they proclaim a find or indicate progress by tonguing.
Tailing, or watching other hounds, is indication of lack of sufficient
independence. Ignoring other hounds completely and refusing to hark
to or move up with running mates is indication of too much independence.
Cooperation is the ability to work harmoniously with other
hounds by doing as much of the work as possible in an honest, efficient
manner, yet being aware of and honoring the accomplishments of running
mates without jealousy or disruption of the chase.
Competitive spirit is the desire to outdo running mates. It
is a borderline quality that is an asset only to the hound that is
able to keep it under control and to concentrate on running the game
rather than on beating other hounds. The overly competitive hound lacks
such qualities as adaptability, patience, independence and cooperation,
and in its desire to excel is seldom accurate.
Intelligence is that quality which influences a hound to apply
its talents efficiently, in the manner of a skilled craftsman. The
intelligent hound learns from experience and seldom wastes time repeating
mistakes. Intelligence is indicated by ability to adapt to changes
in scenting conditions, to adapt and to control its work with various
types of running mates, and to apply sound working principles toward
accomplishing the most under a variety of circumstances. The hound
that displays the aforementioned qualities would be considered the
Ideal Beagle for all purposes afield, capable of serving as a field
trial hound, a gun dog or a member of a pack, on either rabbit or hare.
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Faulty Actions
Quitting is a serious fault deserving severe penalty and, in
its extreme form, elimination. Quitting indicates lack of desire to
hunt and succeed. It ranges from refusing to run, to such lesser forms
as lack of perseverance, occasional letup of eagerness, and loafing
or watching other hounds in difficult situations. Quitting is sometimes
due to fatigue. judges may temper their distaste when a hound becomes
fatigued and eases off, if such a hound has been required to perform
substantially longer than those with which it is running. During the
running of a class, a hound may have to face several fresh competitors
in succession. In such instances, a short rest period would be in order.
Otherwise, judges should expect hounds to be in condition to compete
as long as necessary to prove their worthiness, and no hound that becomes
unable to go on should place over any immediate running mate that is
still able and willing to run.
Backtracking is the fault of following the trail in the wrong
direction. If persisted in for any substantial time or distance it
deserves elimination. However, hounds in competition sometimes take
a back line momentarily, or are led into it by faulty running mates.
Under these circumstances, judges should show leniency toward the hound
that becomes aware of its mistakes and makes a creditable correction.
judges should be very certain before penalizing a hound for backtracking
and, if there is any doubt, take sufficient time to prove it to be
either right or wrong. Backtracking indicates lack of ability to determine
direction of game travel.
Ghost trailing is pretending to have contact with a trail and
making progress where no trail exists, by going through all the actions
that indicate true trailing. Some hounds are able to do this in a very
convincing manner and judges, if suspicious, should make the hound
prove its claim.
Pottering is lack of effort or desire to make forward progress
on the trail. Hesitating, listlessness, dawdling or lack of intent
to make progress are marks of the potterer.
Babbling is excessive or unnecessary tonguing. The babbler
often tongues the same trail over and over, or tongues from excitement
when casting in attempting to regain the trail at losses.
Swinging is casting out too far and too soon from the last
point of contact, without first making an attempt to regain scent near
the loss. It is a gambling action, quite often indicating over competitiveness
or an attempt to gain unearned advantage over running mates.
Skirting is purposely leaving the trail in an attempt to gain
a lead or avoid hazardous cover or hard work. It is cutting out and
around true trailing mates in an attempt to intercept the trail ahead.
Leaving checks is failure to stay in the vicinity of a loss
and attempt to work it out, bounding off in hopes of encountering the
trail or new game. Leaving checks denotes lack of patience and perseverance.
Running mute is failure to give tongue when making progress
on the line.
Tightness of mouth is a failure to give sufficient tongue when
making progress. This will often be evidenced by the hound tightening
up when pressed or when going away from a check.
Racing is attempting to out foot running mates without regard
for the trail. Racing hounds overshoot the turns and generally spend
more time off the trail than on it.
Running hit or miss is attempting to make progress without
maintaining continuous contact with the trail, or gambling to hit the
trail ahead.
Lack of independence is a common fault that is shown by watching
other hounds and allowing them to determine the course of action. Any
action which indicates undue concern for other hounds, except when
harking in, is cause for demerit.
Bounding off is rushing ahead when contact with scent is made,
without properly determining direction of game travel.